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Java 小游戏开发之俄罗斯方块

2020-12-05 16:51Renyi-Fan JAVA教程

这篇文章主要介绍了Java 小游戏开发之俄罗斯方块的相关资料,这里实现俄罗斯方块的实例和实现效果给大家看下,学习java基础的朋友的好资料,需要的朋友可以参考下

java项目 俄罗斯方块

一、心得

二、游戏实例

游戏截图

Java 小游戏开发之俄罗斯方块

Java 小游戏开发之俄罗斯方块

Java 小游戏开发之俄罗斯方块

目录结构

Java 小游戏开发之俄罗斯方块

三、代码

1、主界面 tetris.java

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package com.fry.tetris;
 
import java.util.arrays;
import java.util.random;
 
/**
 * 4格方块
 */
public class tetromino {
  protected cell[] cells = new cell[4];
  /** 保存旋转的相对于轴位置状态 */
  protected state[] states;
  
  /** 随机生成 4格方块, 使用简单工厂方法模式!
   * randomtetromino 随机生成一个四格方块
   * 这个方面的返回值是多态的!
   * */
  public static tetromino randomtetromino(){
    random r = new random();
    int type = r.nextint(7);
    switch(type){
    case 0: return new t();
    case 1: return new i();
    case 2: return new j();
    case 3: return new l();
    case 4: return new o();
    case 5: return new s();
    case 6: return new z();
    }
    return null;
  }
  
  public cell[] getcells() {
    return cells;
  }
 
  /** 下落 */
  public void softdrop(){
    for(int i=0; i<cells.length; i++){
      cells[i].movedown();
    }
  }
  public void moveright(){
    //system.out.println("moveright()");
    for(int i=0; i<cells.length; i++){
      this.cells[i].moveright();
    }
  }
  public void moveleft(){
    for(int i=0; i<cells.length; i++){
      cells[i].moveleft();
    }
  }
  private int index = 100000;
  /** 在 tetromino 上添加方法 */
  public void rotateright() {
    index++;//index = 10001
    // index % states.length = 10001 % 4 = 1
    state s = states[index%states.length];//s1
    // [0] + s1 = [1]
    cell o = cells[0];//获取当前的轴
    //轴与相对位置的和作为旋转以后的格子位置
    cells[1].setrow(o.getrow()+s.row1);
    cells[1].setcol(o.getcol()+s.col1);
    cells[2].setrow(o.getrow()+s.row2);
    cells[2].setcol(o.getcol()+s.col2);
    cells[3].setrow(o.getrow()+s.row3);
    cells[3].setcol(o.getcol()+s.col3);
  }
  /** 在 tetromino 上添加方法 */
  public void rotateleft() {
    index--;//index = 10001
    // index % states.length = 10001 % 4 = 1
    state s = states[index%states.length];//s1
    // [0] + s1 = [1]
    cell o = cells[0];//获取当前的轴
    cells[1].setrow(o.getrow()+s.row1);
    cells[1].setcol(o.getcol()+s.col1);
    cells[2].setrow(o.getrow()+s.row2);
    cells[2].setcol(o.getcol()+s.col2);
    cells[3].setrow(o.getrow()+s.row3);
    cells[3].setcol(o.getcol()+s.col3);
  }
  
  @override
  public string tostring() {
    return arrays.tostring(cells);
  }
  
  /** tetromino 类中添加的 内部类 用于记录旋转状态 */
  protected class state{
    int row0,col0,row1,col1,row2,col2,row3,col3;
 
    public state(int row0, int col0, int row1, int col1,
        int row2, int col2,
        int row3, int col3) {
      this.row0 = row0;
      this.col0 = col0;
      this.row1 = row1;
      this.col1 = col1;
      this.row2 = row2;
      this.col2 = col2;
      this.row3 = row3;
      this.col3 = col3;
    }  
  }
  
}//tetromino 类的结束
class t extends tetromino{
  public t() {
    cells[0] = new cell(0, 4, tetris.t);
    cells[1] = new cell(0, 3, tetris.t);
    cells[2] = new cell(0, 5, tetris.t);
    cells[3] = new cell(1, 4, tetris.t);
    states = new state[]{
        new state(0,0, 0,-1, 0,1, 1, 0),
        new state(0,0, -1,0, 1,0, 0,-1),
        new state(0,0, 0,1, 0,-1, -1,0),
        new state(0,0, 1,0, -1,0, 0,1)};
  }
}
class i extends tetromino{
  public i() {
    cells[0] = new cell(0, 4, tetris.i);
    cells[1] = new cell(0, 3, tetris.i);
    cells[2] = new cell(0, 5, tetris.i);
    cells[3] = new cell(0, 6, tetris.i);
    states = new state[]{
        new state(0,0, 0,1, 0,-1, 0,-2),
        new state(0,0, -1,0, 1,0,2,0)};
  }
}
class l extends tetromino {
  public l() {
    cells[0] = new cell(0, 4, tetris.l);
    cells[1] = new cell(0, 3, tetris.l);
    cells[2] = new cell(0, 5, tetris.l);
    cells[3] = new cell(1, 3, tetris.l);
    states = new state[]{
        new state(0,0, 0,-1, 0,1, 1,-1 ),
        new state(0,0, -1,0, 1,0, -1,-1),
        new state(0,0, 0,1, 0,-1, -1,1),
        new state(0,0, 1,0, -1,0, 1,1)}; 
  }
}
 
class j extends tetromino {
  public j() {
    cells[0] = new cell(0, 4, tetris.j);
    cells[1] = new cell(0, 3, tetris.j);
    cells[2] = new cell(0, 5, tetris.j);
    cells[3] = new cell(1, 5, tetris.j);
    states = new state[]{
        new state(0,0, 0,-1, 0,1, 1,1),
        new state(0,0, -1,0, 1,0, 1,-1),
        new state(0,0, 0,1, 0,-1, -1,-1),
        new state(0,0, 1,0, -1,0, -1,1 )};
  }
}
 
class s extends tetromino {
  public s() {
    cells[0] = new cell(0, 4, tetris.s);
    cells[1] = new cell(0, 5, tetris.s);
    cells[2] = new cell(1, 3, tetris.s);
    cells[3] = new cell(1, 4, tetris.s);
    states = new state[]{
      new state(0,0, 0,1, 1,-1, 1,0 ),
      new state(0,0, -1,0, 1,1, 0,1 )};
  }
}
 
class z extends tetromino {
  public z() {
    cells[0] = new cell(1, 4, tetris.z);
    cells[1] = new cell(0, 3, tetris.z);
    cells[2] = new cell(0, 4, tetris.z);
    cells[3] = new cell(1, 5, tetris.z);
    states = new state[]{
        new state(0,0, -1,-1, -1,0, 0,1 ),
        new state(0,0, -1,1, 0,1, 1,0 )};
  }
}
 
class o extends tetromino {
  public o() {
    cells[0] = new cell(0, 4, tetris.o);
    cells[1] = new cell(0, 5, tetris.o);
    cells[2] = new cell(1, 4, tetris.o);
    cells[3] = new cell(1, 5, tetris.o);
    states = new state[]{
        new state(0,0, 0,1, 1,0, 1,1 ),
        new state(0,0, 0,1, 1,0, 1,1 )};
  }
}

二、cell.java

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package com.fry.tetris;
 
import java.awt.image;
 
/**
 * 格子
 * 每一个小格子,就有所在的行 列 和图片
 */
public class cell {
  private int row;
  private int col;
  //private int color;
  private image image;//格子的贴图
  
  public cell() {
  }
 
  public cell(int row, int col, image image) {
    super();
    this.row = row;
    this.col = col;
    this.image = image;
  }
 
  public int getrow() {
    return row;
  }
 
  public void setrow(int row) {
    this.row = row;
  }
 
  public int getcol() {
    return col;
  }
 
  public void setcol(int col) {
    this.col = col;
  }
  
  
  public image getimage() {
    return image;
  }
 
  public void setimage(image image) {
    this.image = image;
  }
 
  public void moveright(){
    col++;
    //system.out.println("cell moveright()" + col);
  }
  
  public void moveleft(){
    col--;
  }
  
  public void movedown(){
    row++;
  }
  
  @override
  public string tostring() {
    return "["+row+","+col+"]";
  }
}

三、功能实现 tetromino.java

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package com.fry.tetris;
 
import java.util.arrays;
import java.util.random;
 
/**
 * 4格方块
 */
public class tetromino {
  protected cell[] cells = new cell[4];
  /** 保存旋转的相对于轴位置状态 */
  protected state[] states;
  
  /** 随机生成 4格方块, 使用简单工厂方法模式!
   * randomtetromino 随机生成一个四格方块
   * 这个方面的返回值是多态的!
   * */
  public static tetromino randomtetromino(){
    random r = new random();
    int type = r.nextint(7);
    switch(type){
    case 0: return new t();
    case 1: return new i();
    case 2: return new j();
    case 3: return new l();
    case 4: return new o();
    case 5: return new s();
    case 6: return new z();
    }
    return null;
  }
  
  public cell[] getcells() {
    return cells;
  }
 
  /** 下落 */
  public void softdrop(){
    for(int i=0; i<cells.length; i++){
      cells[i].movedown();
    }
  }
  public void moveright(){
    //system.out.println("moveright()");
    for(int i=0; i<cells.length; i++){
      this.cells[i].moveright();
    }
  }
  public void moveleft(){
    for(int i=0; i<cells.length; i++){
      cells[i].moveleft();
    }
  }
  private int index = 100000;
  /** 在 tetromino 上添加方法 */
  public void rotateright() {
    index++;//index = 10001
    // index % states.length = 10001 % 4 = 1
    state s = states[index%states.length];//s1
    // [0] + s1 = [1]
    cell o = cells[0];//获取当前的轴
    //轴与相对位置的和作为旋转以后的格子位置
    cells[1].setrow(o.getrow()+s.row1);
    cells[1].setcol(o.getcol()+s.col1);
    cells[2].setrow(o.getrow()+s.row2);
    cells[2].setcol(o.getcol()+s.col2);
    cells[3].setrow(o.getrow()+s.row3);
    cells[3].setcol(o.getcol()+s.col3);
  }
  /** 在 tetromino 上添加方法 */
  public void rotateleft() {
    index--;//index = 10001
    // index % states.length = 10001 % 4 = 1
    state s = states[index%states.length];//s1
    // [0] + s1 = [1]
    cell o = cells[0];//获取当前的轴
    cells[1].setrow(o.getrow()+s.row1);
    cells[1].setcol(o.getcol()+s.col1);
    cells[2].setrow(o.getrow()+s.row2);
    cells[2].setcol(o.getcol()+s.col2);
    cells[3].setrow(o.getrow()+s.row3);
    cells[3].setcol(o.getcol()+s.col3);
  }
  
  @override
  public string tostring() {
    return arrays.tostring(cells);
  }
  
  /** tetromino 类中添加的 内部类 用于记录旋转状态 */
  protected class state{
    int row0,col0,row1,col1,row2,col2,row3,col3;
 
    public state(int row0, int col0, int row1, int col1,
        int row2, int col2,
        int row3, int col3) {
      this.row0 = row0;
      this.col0 = col0;
      this.row1 = row1;
      this.col1 = col1;
      this.row2 = row2;
      this.col2 = col2;
      this.row3 = row3;
      this.col3 = col3;
    }  
  }
  
}//tetromino 类的结束
class t extends tetromino{
  public t() {
    cells[0] = new cell(0, 4, tetris.t);
    cells[1] = new cell(0, 3, tetris.t);
    cells[2] = new cell(0, 5, tetris.t);
    cells[3] = new cell(1, 4, tetris.t);
    states = new state[]{
        new state(0,0, 0,-1, 0,1, 1, 0),
        new state(0,0, -1,0, 1,0, 0,-1),
        new state(0,0, 0,1, 0,-1, -1,0),
        new state(0,0, 1,0, -1,0, 0,1)};
  }
}
class i extends tetromino{
  public i() {
    cells[0] = new cell(0, 4, tetris.i);
    cells[1] = new cell(0, 3, tetris.i);
    cells[2] = new cell(0, 5, tetris.i);
    cells[3] = new cell(0, 6, tetris.i);
    states = new state[]{
        new state(0,0, 0,1, 0,-1, 0,-2),
        new state(0,0, -1,0, 1,0,2,0)};
  }
}
class l extends tetromino {
  public l() {
    cells[0] = new cell(0, 4, tetris.l);
    cells[1] = new cell(0, 3, tetris.l);
    cells[2] = new cell(0, 5, tetris.l);
    cells[3] = new cell(1, 3, tetris.l);
    states = new state[]{
        new state(0,0, 0,-1, 0,1, 1,-1 ),
        new state(0,0, -1,0, 1,0, -1,-1),
        new state(0,0, 0,1, 0,-1, -1,1),
        new state(0,0, 1,0, -1,0, 1,1)}; 
  }
}
 
class j extends tetromino {
  public j() {
    cells[0] = new cell(0, 4, tetris.j);
    cells[1] = new cell(0, 3, tetris.j);
    cells[2] = new cell(0, 5, tetris.j);
    cells[3] = new cell(1, 5, tetris.j);
    states = new state[]{
        new state(0,0, 0,-1, 0,1, 1,1),
        new state(0,0, -1,0, 1,0, 1,-1),
        new state(0,0, 0,1, 0,-1, -1,-1),
        new state(0,0, 1,0, -1,0, -1,1 )};
  }
}
 
class s extends tetromino {
  public s() {
    cells[0] = new cell(0, 4, tetris.s);
    cells[1] = new cell(0, 5, tetris.s);
    cells[2] = new cell(1, 3, tetris.s);
    cells[3] = new cell(1, 4, tetris.s);
    states = new state[]{
      new state(0,0, 0,1, 1,-1, 1,0 ),
      new state(0,0, -1,0, 1,1, 0,1 )};
  }
}
 
class z extends tetromino {
  public z() {
    cells[0] = new cell(1, 4, tetris.z);
    cells[1] = new cell(0, 3, tetris.z);
    cells[2] = new cell(0, 4, tetris.z);
    cells[3] = new cell(1, 5, tetris.z);
    states = new state[]{
        new state(0,0, -1,-1, -1,0, 0,1 ),
        new state(0,0, -1,1, 0,1, 1,0 )};
  }
}
 
class o extends tetromino {
  public o() {
    cells[0] = new cell(0, 4, tetris.o);
    cells[1] = new cell(0, 5, tetris.o);
    cells[2] = new cell(1, 4, tetris.o);
    cells[3] = new cell(1, 5, tetris.o);
    states = new state[]{
        new state(0,0, 0,1, 1,0, 1,1 ),
        new state(0,0, 0,1, 1,0, 1,1 )};
  }
}

以上就是java实现俄罗斯方块的实例,如有疑问请留言或者到本站社区讨论,感谢阅读,希望能帮助到大家,谢谢大家对本站的支持!

原文链接:http://www.cnblogs.com/Renyi-Fan/p/7220327.html

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