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Java实现两人五子棋游戏(七) 屏幕提示信息

2021-04-15 11:59v_xchen_v Java教程

这篇文章主要为大家详细介绍了Java实现两人五子棋游戏,屏幕提示游戏信息,具有一定的参考价值,感兴趣的小伙伴们可以参考一下

之前的两篇文章:java实现两人五子棋游戏(二) 画出棋盘java实现两人五子棋游戏(三) 画出棋子java实现两人五子棋游戏(四) 落子动作的实现Java实现两人五子棋游戏(五) 判断是否有一方胜出java实现两人五子棋游戏(六) 行棋方变换,可以点击查看。

接下来我们要实现的功能是在有五连珠的时候,在屏幕上提示信息。直接在mousepressed函数的iswin部分使用showmessagedialog即可。

mousepressed函数代码如下:

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@override
//当用户按下鼠标按钮时发生
public void mousepressed(mouseevent e) {
 int point_x=e.getx();
 int point_y=e.gety();
 
 int imgwidth = boardimg.getheight(this);
 int imgheight = boardimg.getwidth(this);
 int fwidth = getwidth();
 int fheight= getheight();
 
 int x=(fwidth-imgwidth)/2;
 int y=(fheight-imgheight)/2;
 
 int span_x=imgwidth/rows;
 int span_y=imgheight/rows;
 
 //system.out.println("press");
 int status_x = 0;
 int status_y = 0;
 if(point_x>=x && point_x<=x+imgwidth && point_y>=y && point_y <= y+imgheight)
 {
 //system.out.println("合法");
 for(int i=0;i<rows+1;i++)
 {
  if(point_x>=x-chessman_width/2+1+i*span_x)
  {
  if(point_x<=x+chessman_width/2-1+i*span_x)//如果是width/2会在中间点出现两个匹配值
  {
   //system.out.println("point x "+i+" "+point_x+" "+(x-chessman_width/2+i*span_x)+" "+(x+chessman_width/2+i*span_x));
   status_x = i;
  }
  }
 }
 for(int i=0;i<rows+1;i++)
 {
  if(point_y>=y-chessman_width/2+1+i*span_y)
  {
  if(point_y <= y+chessman_width/2-1+i*span_y)
  {
   //system.out.println("point y "+i+" "+point_y+" "+(y-chessman_width/2+1+i*span_y)+" "+(y+chessman_width/2-1+i*span_y));
   status_y = i;
  }
  }
 }
  
 if(chessstatus[status_x][status_y]==null||chessstatus[status_x][status_y].getplaced()==false)
 {
  chessman chessman = new chessman(chesscolor, true);
  chessstatus[status_x][status_y]=chessman;
  system.out.println("chess color:"+chesscolor);
  if(chesscolor==black)
  {
  chesscolor = white;
  }else {
  chesscolor = black;
  }
  repaint();
  
  //如果胜出,给出提示信息
  if(iswin(status_x, status_y, chessstatus))
  {
  system.out.println("win!!!!!");
  string winner;
  //如果下一子是白色的,那么此次为黑方
  if(chesscolor == white)
   winner = "黑方";
  else
   winner = "白方";
  string mstring = string.format("恭喜,%s win!!!!!", winner);
  joptionpane.showmessagedialog(this, mstring);
  }
 }
 }
}

运行一下:

Java实现两人五子棋游戏(七) 屏幕提示信息

至此,我们完成了最基本的五子棋功能。下面我将完整代码贴出:

Java实现两人五子棋游戏(七) 屏幕提示信息

chessman.java

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package xchen.test.simplegobang;
 
public class chessman {
 private int color;//1-white,0-black
 private boolean placed = false;
 int matchcount = 1;
 
 public chessman(int color,boolean placed){
 this.color=color;
 this.placed=placed;
 }
 
 public boolean getplaced() {
 return placed;
 }
 
 public void setplaced(boolean placed) {
 this.placed = placed;
 }
 
 public int getcolor() {
 return color;
 }
 
 public void setcolor(int color) {
 this.color = color;
 }
}

main.java

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package xchen.test.simplegobang;
 
import java.awt.container;
import javax.swing.jframe;
 
import xchen.test.simplegobang.drawchessboard;
 
public class main extends jframe{
 private drawchessboard drawchessboard;
 public main() {
 drawchessboard = new drawchessboard();
  
 //frame标题
 settitle("单机五子棋");
  
 container containerpane =getcontentpane();
 containerpane.add(drawchessboard);
 }
 public static void main(string[] args) {
 main m = new main();
 m.setsize(800, 800);
 m.setvisible(true);
 }
}

drawchessboard.java

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package xchen.test.simplegobang;
 
import java.awt.color;
import java.awt.graphics;
import java.awt.graphics2d;
import java.awt.image;
import java.awt.radialgradientpaint;
import java.awt.toolkit;
import java.awt.event.mouseevent;
import java.awt.event.mouselistener;
 
import javax.swing.joptionpane;
import javax.swing.jpanel;
 
public class drawchessboard extends jpanel implements mouselistener{
 final static int black=0;
 final static int white=1;
 public int chesscolor = black;
 int chessman_width=30;
 
 public image boardimg;
 final private int rows = 19;
 chessman[][] chessstatus=new chessman[rows+1][rows+1];
 
 public drawchessboard() {
 boardimg = toolkit.getdefaulttoolkit().getimage("res/drawable/chessboard2.png");
 if(boardimg == null)
  system.err.println("png do not exist");
 
 addmouselistener(this);
 }
 @override
 protected void paintcomponent(graphics g) {
 // todo auto-generated method stub
 super.paintcomponent(g);
 
 int imgwidth = boardimg.getheight(this);
 int imgheight = boardimg.getwidth(this);
 int fwidth = getwidth();
 int fheight= getheight();
 
 int x=(fwidth-imgwidth)/2;
 int y=(fheight-imgheight)/2;
 
 int span_x=imgwidth/rows;
 int span_y=imgheight/rows;
 
 g.drawimage(boardimg, x, y, null);
 
 //画横线
 for(int i=0;i<rows;i++)
 {
  g.drawline(x, y+i*span_y, fwidth-x,y+i*span_y);
 }
 //画竖线
 for(int i=0;i<rows;i++)
 {
  g.drawline(x+i*span_x, y, x+i*span_x,fheight-y);
 }
 
 //画棋子
 for(int i=0;i<rows+1;i++)
 {
  for(int j=0;j<rows+1;j++)
  {
  if(chessstatus[i][j]!=null&&chessstatus[i][j].getplaced()==true)
  {
   //system.out.println("draw chessman "+i+" "+j);
   int pos_x=x+i*span_x;
   int pos_y=y+j*span_y;
   float radius_b=40;
   float radius_w=80;
   float[] fractions = new float[]{0f,1f};
   java.awt.color[] colors_b = new java.awt.color[]{color.black,color.white};
   color[] colors_w = new color[]{color.white,color.black};
   radialgradientpaint paint;
   if(chessstatus[i][j].getcolor()==1)
   {
   //system.out.println("draw white chess");
   paint = new radialgradientpaint(pos_x-chessman_width/2f, pos_y-chessman_width/2f, radius_w*2, fractions, colors_w);
   }else{
   //system.out.println("draw black chess");
   paint = new radialgradientpaint(pos_x-chessman_width/2f, pos_y-chessman_width/2f, radius_b*2, fractions, colors_b);
   }
   ((graphics2d)g).setpaint(paint);
 
   ((graphics2d)g).filloval(pos_x-chessman_width/2,pos_y-chessman_width/2,chessman_width,chessman_width);
  }
  }
 }
 }
 
 @override
 //当用户按下鼠标按钮时发生
 public void mousepressed(mouseevent e) {
 int point_x=e.getx();
 int point_y=e.gety();
 
 int imgwidth = boardimg.getheight(this);
 int imgheight = boardimg.getwidth(this);
 int fwidth = getwidth();
 int fheight= getheight();
 
 int x=(fwidth-imgwidth)/2;
 int y=(fheight-imgheight)/2;
 
 int span_x=imgwidth/rows;
 int span_y=imgheight/rows;
 
 //system.out.println("press");
 int status_x = 0;
 int status_y = 0;
 if(point_x>=x && point_x<=x+imgwidth && point_y>=y && point_y <= y+imgheight)
 {
  //system.out.println("合法");
  for(int i=0;i<rows+1;i++)
  {
  if(point_x>=x-chessman_width/2+1+i*span_x)
  {
   if(point_x<=x+chessman_width/2-1+i*span_x)//如果是width/2会在中间点出现两个匹配值
   {
   //system.out.println("point x "+i+" "+point_x+" "+(x-chessman_width/2+i*span_x)+" "+(x+chessman_width/2+i*span_x));
   status_x = i;
   }
  }
  }
  for(int i=0;i<rows+1;i++)
  {
  if(point_y>=y-chessman_width/2+1+i*span_y)
  {
   if(point_y <= y+chessman_width/2-1+i*span_y)
   {
   //system.out.println("point y "+i+" "+point_y+" "+(y-chessman_width/2+1+i*span_y)+" "+(y+chessman_width/2-1+i*span_y));
   status_y = i;
   }
  }
  }
  
  if(chessstatus[status_x][status_y]==null||chessstatus[status_x][status_y].getplaced()==false)
  {
  chessman chessman = new chessman(chesscolor, true);
  chessstatus[status_x][status_y]=chessman;
  system.out.println("chess color:"+chesscolor);
  if(chesscolor==black)
  {
   chesscolor = white;
  }else {
   chesscolor = black;
  }
  repaint();
   
  //如果胜出,给出提示信息
  if(iswin(status_x, status_y, chessstatus))
  {
   system.out.println("win!!!!!");
   string winner;
   //如果下一子是白色的,那么此次为黑方
   if(chesscolor == white)
   winner = "黑方";
   else
   winner = "白方";
   string mstring = string.format("恭喜,%s win!!!!!", winner);
   joptionpane.showmessagedialog(this, mstring);
  }
  }
 }
 }
 @override
 //当用户按下并松开鼠标按钮时发生
 public void mouseclicked(mouseevent e) {
 // todo auto-generated method stub
 }
 @override
 public void mousereleased(mouseevent e) {
 // todo auto-generated method stub
 
 }
 @override
 public void mouseentered(mouseevent e) {
 // todo auto-generated method stub
 
 }
 @override
 public void mouseexited(mouseevent e) {
 // todo auto-generated method stub
 }
 
 boolean iswin(int point_x,int point_y,chessman[][] cm)
 {
 for(int i=0;i<rows+1;i++)
 {
  for(int j=0;j<rows+1;j++)
  {
  //横向查找
  if(chessstatus[i][j]!=null&&chessstatus[i][j].getplaced()==true)
  {
   int matchcolor = chessstatus[i][j].getcolor();
   //向右侧查找
   for(int n=1;n<=4;n++)
   {
   if((i+n>=0)&&(i+n)<=rows)
   {
    if(chessstatus[i+n][j]!=null&&chessstatus[i+n][j].getplaced()==true&&chessstatus[i+n][j].getcolor()==matchcolor)
    {
    chessstatus[i][j].matchcount++;
    system.out.println("pos:"+i+" "+j+" right count++:"+(i+n)+" "+j+" count:"+chessstatus[i][j].matchcount);
    if(chessstatus[i][j].matchcount==5)
    {
     return true;
    }
    }else
    {
    break;
    }
   }
   }
   //向左侧查找
   for(int n=1;n<=4;n++)
   {
   if((i-n>=0)&&(i-n)<=rows)
   {
    if(chessstatus[i-n][j]!=null&&chessstatus[i-n][j].getplaced()==true&&chessstatus[i-n][j].getcolor()==matchcolor)
    {
    chessstatus[i][j].matchcount++;
    system.out.println("pos:"+i+" "+j+" "+"left count++:"+(i-n)+" "+j+" count:"+chessstatus[i][j].matchcount);
    if(chessstatus[i][j].matchcount==5)
    {
     return true;
    }
    }else
    {
    if(chessstatus[i-n][j]!=null)
    {
     chessstatus[i][j].matchcount = 1;
    }
    break;
    }
   }
   }
   chessstatus[i][j].matchcount=1;//refresh count
  }
  }
 }
 
 for(int i=0;i<rows+1;i++)
 {
  for(int j=0;j<rows+1;j++)
  {
  //纵向
  if(chessstatus[i][j]!=null&&chessstatus[i][j].getplaced()==true)
  {
   int matchcolor = chessstatus[i][j].getcolor();
   //向下查找,左上角为坐标原点,y轴正方向向下
   for(int n=1;n<=4;n++)
   {
   if((j+n>=0)&&(j+n)<=rows)
   {
    if(chessstatus[i][j+n]!=null&&chessstatus[i][j+n].getplaced()==true&&chessstatus[i][j+n].getcolor()==matchcolor)
    {
    chessstatus[i][j].matchcount++;
    system.out.println("pos:"+i+" "+j+" up count++:"+(i)+" "+(j+n)+" count:"+chessstatus[i][j].matchcount);
    if(chessstatus[i][j].matchcount==5)
    {
     return true;
    }
    }else
    {
    break;
    }
   }
   }
   //向上查找
   for(int n=1;n<=4;n++)
   {
   if((j-n>=0)&&(j-n)<=rows)
   {
    if(chessstatus[i][j-n]!=null&&chessstatus[i][j-n].getplaced()==true&&chessstatus[i][j-n].getcolor()==matchcolor)
    {
    chessstatus[i][j].matchcount++;
    system.out.println("pos:"+i+" "+j+" "+"left count++:"+(i)+" "+(j-n)+" count:"+chessstatus[i][j].matchcount);
    if(chessstatus[i][j].matchcount==5)
    {
     return true;
    }
    }else
    {
    if(chessstatus[i][j-n]!=null)
    {
     chessstatus[i][j].matchcount = 1;
    }
    break;
    }
   }
   }
   chessstatus[i][j].matchcount=1;//refresh count
  }
  }
 }
 
 //方向:左上右下
 for(int i=0;i<rows+1;i++)
 {
  for(int j=0;j<rows+1;j++)
  {
  //左上
  if(chessstatus[i][j]!=null&&chessstatus[i][j].getplaced()==true)
  {
   int matchcolor = chessstatus[i][j].getcolor();
   //向下查找,左上角为坐标原点,y轴正方向向下
   for(int n=1;n<=4;n++)
   {
   if((j-n>=0)&&(j-n)<=rows&&(i-n)>=0&&(i-n)<=rows)
   {
    if(chessstatus[i-n][j-n]!=null&&chessstatus[i-n][j-n].getplaced()==true&&chessstatus[i-n][j-n].getcolor()==matchcolor)
    {
    chessstatus[i][j].matchcount++;
    system.out.println("pos:"+i+" "+j+" up count++:"+(i-n)+" "+(j-n)+" count:"+chessstatus[i][j].matchcount);
    if(chessstatus[i][j].matchcount==5)
    {
     return true;
    }
    }else
    {
    break;
    }
   }
   }
   //右下
   for(int n=1;n<=4;n++)
   {
   if((j+n>=0)&&(j+n)<=rows&&(i+n)>=0&&(i+n)<=rows)
   {
    if(chessstatus[i+n][j+n]!=null&&chessstatus[i+n][j+n].getplaced()==true&&chessstatus[i+n][j+n].getcolor()==matchcolor)
    {
    chessstatus[i][j].matchcount++;
    system.out.println("pos:"+i+" "+j+" "+"left count++:"+(i+n)+" "+(j+n)+" count:"+chessstatus[i][j].matchcount);
    if(chessstatus[i][j].matchcount==5)
    {
     return true;
    }
    }else
    {
    if(chessstatus[i+n][j+n]!=null)
    {
     chessstatus[i][j].matchcount = 1;
    }
    break;
    }
   }
   }
   chessstatus[i][j].matchcount=1;//refresh count
  }
  }
 }
 
 //方向:左下右上
 for(int i=0;i<rows+1;i++)
 {
  for(int j=0;j<rows+1;j++)
  {
  //左下
  if(chessstatus[i][j]!=null&&chessstatus[i][j].getplaced()==true)
  {
   int matchcolor = chessstatus[i][j].getcolor();
   //向下查找,左上角为坐标原点,y轴正方向向下
   for(int n=1;n<=4;n++)
   {
   if((j+n>=0)&&(j+n)<=rows&&(i-n)>=0&&(i-n)<=rows)
   {
    if(chessstatus[i-n][j+n]!=null&&chessstatus[i-n][j+n].getplaced()==true&&chessstatus[i-n][j+n].getcolor()==matchcolor)
    {
    chessstatus[i][j].matchcount++;
    system.out.println("pos:"+i+" "+j+" up count++:"+(i-n)+" "+(j+n)+" count:"+chessstatus[i][j].matchcount);
    if(chessstatus[i][j].matchcount==5)
    {
     return true;
    }
    }else
    {
    break;
    }
   }
   }
   //右上
   for(int n=1;n<=4;n++)
   {
   if((j-n>=0)&&(j-n)<=rows&&(i+n)>=0&&(i+n)<=rows)
   {
    if(chessstatus[i+n][j-n]!=null&&chessstatus[i+n][j-n].getplaced()==true&&chessstatus[i+n][j-n].getcolor()==matchcolor)
    {
    chessstatus[i][j].matchcount++;
    system.out.println("pos:"+i+" "+j+" "+"left count++:"+(i+n)+" "+(j-n)+" count:"+chessstatus[i][j].matchcount);
    if(chessstatus[i][j].matchcount==5)
    {
     return true;
    }
    }else
    {
    if(chessstatus[i+n][j-n]!=null)
    {
     chessstatus[i][j].matchcount = 1;
    }
    break;
    }
   }
   }
   chessstatus[i][j].matchcount=1;//refresh count
  }
  }
 
 
 return false;
 }
}

以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持服务器之家。

原文链接:https://blog.csdn.net/v_xchen_v/article/details/53448076

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