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服务器之家 - 编程语言 - Android - Android仿Win8界面开发

Android仿Win8界面开发

2021-04-26 18:02林炳文Evankaka Android

这篇文章主要介绍了Android仿Win8界面开发的实例代码,将要模仿的Win8界面的一个个设计,分割成一个一个的方块,感兴趣的小伙伴们可以参考一下

本文将要模仿win8界面的一个设计,一个一个的方块。方法很简单。这里自己把图片改改就可以成为自己想要的界面了。

Android仿Win8界面开发

1、首先来看看自定义的myimageview:

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package com.example.win8test;
import android.annotation.suppresslint;
import android.content.context;
import android.graphics.camera;
import android.graphics.canvas;
import android.graphics.matrix;
import android.graphics.paint;
import android.graphics.paintflagsdrawfilter;
import android.graphics.drawable.bitmapdrawable;
import android.graphics.drawable.drawable;
import android.os.handler;
import android.os.message;
import android.util.attributeset;
import android.view.motionevent;
import android.widget.imageview;
 
@suppresslint("handlerleak")
public class myimageview extends imageview {
 public static final int rotate_handler_message_start = 1;
 public static final int rotate_handler_message_turning = 2;
 public static final int rotate_handler_message_turned = 3;
 public static final int rotate_handler_message_reverse = 6;
 
 public static final int scale_handler_message_start = 1;
 public static final int scale_handler_message_turning = 2;
 public static final int scale_handler_message_turned = 3;
 public static final int scale_handler_message_reverse = 6;
 
 private boolean isantialias = true;
 private boolean scaleonly = false;
 private boolean issizechanged = false;
 private boolean isshowanimation = true;
 private int rotatedegree = 10;
 private boolean isfirst = true;
 private float minscale = 0.95f;
 private int vwidth;
 private int vheight;
 private boolean isanimationfinish = true, isactionmove = false,
   isscale = false;
 private camera camera;
 boolean xbigy = false;
 float rolatex = 0;
 float rolatey = 0;
 onviewclick onclick = null;
 
 public myimageview(context context) {
  super(context);
  camera = new camera();
 }
 
 public myimageview(context context, attributeset attrs) {
  super(context, attrs);
  camera = new camera();
 }
 
 public void setanimationonoff(boolean oo) {
  isshowanimation = oo;
 }
 
 public void setonclickintent(onviewclick onclick) {
  this.onclick = onclick;
 }
 
 @suppresslint("drawallocation")
 @override
 protected void ondraw(canvas canvas) {
  super.ondraw(canvas);
  if (isfirst) {
   isfirst = false;
   init();
  }
  canvas.setdrawfilter(new paintflagsdrawfilter(0, paint.anti_alias_flag
    | paint.filter_bitmap_flag));
 }
 
 public void init() {
  vwidth = getwidth() - getpaddingleft() - getpaddingright();
  vheight = getheight() - getpaddingtop() - getpaddingbottom();
  drawable drawable = getdrawable();
  bitmapdrawable bd = (bitmapdrawable) drawable;
  bd.setantialias(isantialias);
 }
 
 @override
 public boolean ontouchevent(motionevent event) {
  super.ontouchevent(event);
  if (!isshowanimation)
   return true;
 
  switch (event.getaction() & motionevent.action_mask) {
  case motionevent.action_down:
   float x = event.getx();
   float y = event.gety();
   rolatex = vwidth / 2 - x;
   rolatey = vheight / 2 - y;
   xbigy = math.abs(rolatex) > math.abs(rolatey) ? true : false;
 
   isscale = x > vwidth / 3 && x < vwidth * 2 / 3 && y > vheight / 3
     && y < vheight * 2 / 3;
   isactionmove = false;
 
   if (isscale) {
    if (isanimationfinish && !issizechanged) {
     issizechanged = true;
     scale_handler.sendemptymessage(scale_handler_message_start);
    }
   } else {
    if (scaleonly) {
     scale_handler.sendemptymessage(scale_handler_message_start);
    } else {
     rotate_handler
       .sendemptymessage(rotate_handler_message_start);
    }
   }
   break;
  case motionevent.action_move:
   float x = event.getx();
   float y = event.gety();
   if (x > vwidth || y > vheight || x < 0 || y < 0) {
    isactionmove = true;
   } else {
    isactionmove = false;
   }
 
   break;
  case motionevent.action_up:
   if (isscale) {
    if (issizechanged)
     scale_handler
       .sendemptymessage(scale_handler_message_reverse);
   } else {
    rotate_handler.sendemptymessage(rotate_handler_message_reverse);
   }
   break;
  }
  return true;
 }
 
 public interface onviewclick {
  public void onclick();
 }
 
 @suppresslint("handlerleak")
 private handler rotate_handler = new handler() {
  private matrix matrix = new matrix();
  private float count = 0;
 
  // private boolean clickguolv = false;
  @override
  public void handlemessage(message msg) {
   super.handlemessage(msg);
   matrix.set(getimagematrix());
   switch (msg.what) {
   case rotate_handler_message_start:
    count = 0;
    beginrotate(matrix, (xbigy ? count : 0), (xbigy ? 0 : count));
    rotate_handler.sendemptymessage(rotate_handler_message_turning);
    break;
   case rotate_handler_message_turning:
    beginrotate(matrix, (xbigy ? count : 0), (xbigy ? 0 : count));
    count++;
    if (count < getdegree()) {
     rotate_handler
       .sendemptymessage(rotate_handler_message_turning);
    } else {
     isanimationfinish = true;
    }
    break;
   case rotate_handler_message_turned:
    beginrotate(matrix, (xbigy ? count : 0), (xbigy ? 0 : count));
    if (count > 0) {
     rotate_handler
       .sendemptymessage(rotate_handler_message_turned);
    } else {
     isanimationfinish = true;
     if (!isactionmove && onclick != null) {
      onclick.onclick();
     }
    }
    count--;
    count--;
    break;
   case rotate_handler_message_reverse:
    count = getdegree();
    beginrotate(matrix, (xbigy ? count : 0), (xbigy ? 0 : count));
    rotate_handler.sendemptymessage(rotate_handler_message_turned);
    break;
   }
  }
 };
 
 private synchronized void beginrotate(matrix matrix, float rotatex,
   float rotatey) {
  // bitmap bm = getimagebitmap();
  int scalex = (int) (vwidth * 0.5f);
  int scaley = (int) (vheight * 0.5f);
  camera.save();
  camera.rotatex(rolatey > 0 ? rotatey : -rotatey);
  camera.rotatey(rolatex < 0 ? rotatex : -rotatex);
  camera.getmatrix(matrix);
  camera.restore();
  // 控制中心点
  if (rolatex > 0 && rotatex != 0) {
   matrix.pretranslate(-vwidth, -scaley);
   matrix.posttranslate(vwidth, scaley);
  } else if (rolatey > 0 && rotatey != 0) {
   matrix.pretranslate(-scalex, -vheight);
   matrix.posttranslate(scalex, vheight);
  } else if (rolatex < 0 && rotatex != 0) {
   matrix.pretranslate(-0, -scaley);
   matrix.posttranslate(0, scaley);
  } else if (rolatey < 0 && rotatey != 0) {
   matrix.pretranslate(-scalex, -0);
   matrix.posttranslate(scalex, 0);
  }
  setimagematrix(matrix);
 }
 
 private handler scale_handler = new handler() {
  private matrix matrix = new matrix();
  private float s;
  int count = 0;
 
  @override
  public void handlemessage(message msg) {
   super.handlemessage(msg);
   matrix.set(getimagematrix());
   switch (msg.what) {
   case scale_handler_message_start:
    if (!isanimationfinish) {
     return;
    } else {
     isanimationfinish = false;
     issizechanged = true;
     count = 0;
     s = (float) math.sqrt(math.sqrt(minscale));
     beginscale(matrix, s);
     scale_handler
       .sendemptymessage(scale_handler_message_turning);
    }
    break;
   case scale_handler_message_turning:
    beginscale(matrix, s);
    if (count < 4) {
     scale_handler
       .sendemptymessage(scale_handler_message_turning);
    } else {
     isanimationfinish = true;
     if (!issizechanged && !isactionmove && onclick != null) {
      onclick.onclick();
     }
    }
    count++;
    break;
   case scale_handler_message_reverse:
    if (!isanimationfinish) {
     scale_handler
       .sendemptymessage(scale_handler_message_reverse);
    } else {
     isanimationfinish = false;
     count = 0;
     s = (float) math.sqrt(math.sqrt(1.0f / minscale));
     beginscale(matrix, s);
     scale_handler
       .sendemptymessage(scale_handler_message_turning);
     issizechanged = false;
    }
    break;
   }
  }
 };
 
 private synchronized void beginscale(matrix matrix, float scale) {
  int scalex = (int) (vwidth * 0.5f);
  int scaley = (int) (vheight * 0.5f);
  matrix.postscale(scale, scale, scalex, scaley);
  setimagematrix(matrix);
 }
 
 public int getdegree() {
  return rotatedegree;
 }
 
 public void setdegree(int degree) {
  rotatedegree = degree;
 }
 
 public float getscale() {
  return minscale;
 }
 
 public void setscale(float scale) {
  minscale = scale;
 }
}

2、下来,来看看布局

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<linearlayout xmlns:android="http://schemas.android.com/apk/res/android"
 xmlns:tools="http://schemas.android.com/tools"
 android:layout_width="match_parent"
 android:layout_height="match_parent"
 android:background="@drawable/d"
 android:orientation="vertical"
 tools:context=".mainactivity" >
 
 <linearlayout
  android:layout_width="wrap_content"
  android:layout_height="wrap_content"
  android:orientation="horizontal" >
 
  <com.example.win8test.myimageview
   android:id="@+id/myimageview01"
   android:layout_width="108dp"
   android:layout_height="108dp"
   android:layout_margin="16dp"
   android:scaletype="matrix"
   android:src="@drawable/fen" />
 
  <com.example.win8test.myimageview
   android:id="@+id/myimageview02"
   android:layout_width="108dp"
   android:layout_height="108dp"
   android:layout_margin="16dp"
   android:scaletype="matrix"
   android:src="@drawable/fen" />
 </linearlayout>
 
 <linearlayout
  android:layout_width="wrap_content"
  android:layout_height="wrap_content"
  android:orientation="horizontal" >
 
  <com.example.win8test.myimageview
   android:id="@+id/myimageview03"
   android:layout_width="108dp"
   android:layout_height="108dp"
   android:layout_margin="16dp"
   android:scaletype="matrix"
   android:src="@drawable/fen" />
 
  <com.example.win8test.myimageview
   android:id="@+id/myimageview04"
   android:layout_width="108dp"
   android:layout_height="108dp"
   android:layout_margin="16dp"
   android:scaletype="matrix"
   android:src="@drawable/fen" />
 </linearlayout>
 
 <linearlayout
  android:layout_width="wrap_content"
  android:layout_height="wrap_content"
  android:orientation="horizontal" >
 
  <com.example.win8test.myimageview
   android:id="@+id/myimageview05"
   android:layout_width="108dp"
   android:layout_height="108dp"
   android:layout_margin="16dp"
   android:scaletype="matrix"
   android:src="@drawable/fen" />
 
  <com.example.win8test.myimageview
   android:id="@+id/myimageview06"
   android:layout_width="108dp"
   android:layout_height="108dp"
   android:layout_margin="16dp"
   android:scaletype="matrix"
   android:src="@drawable/fen" />
 </linearlayout>
 
</linearlayout>

3、上面的图片按钮的用法,这里只给一张图片按钮添加了事件:

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myimageview image_3d_1 = (myimageview)findviewbyid(r.id.myimageview01);
  image_3d_1.setonclickintent(new myimageview.onviewclick() {
  @override
  public void onclick() {
   toast.maketext(mainactivity.this, "clicked", 100)
     .show();
  }
 });

4、效果
手指按在中间是缩小,手指按在边上是有角度的卷动

Android仿Win8界面开发

手指一直按着的时候,被按下的那个图像变小,并且手指一直按着移动,此时其它图片按钮不响应

Android仿Win8界面开发

希望本文所述对大家学习android软件编程有所帮助。

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