服务器之家:专注于服务器技术及软件下载分享
分类导航

PHP教程|ASP.NET教程|Java教程|ASP教程|编程技术|正则表达式|C/C++|IOS|C#|Swift|Android|VB|R语言|JavaScript|易语言|vb.net|

服务器之家 - 编程语言 - IOS - iOS自定义UIButton点击动画特效

iOS自定义UIButton点击动画特效

2021-05-25 15:27hero_wqb IOS

这篇文章主要为大家详细介绍了iOS自定义UIButton点击动画特效,具有一定的参考价值,感兴趣的小伙伴们可以参考一下

借鉴相关资料,整理了一个很有意思的button动画效果,ios自定义uibutton点击动画特效

先看一下效果图:

iOS自定义UIButton点击动画特效

下面贴上代码:

viewcontroller:

?
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
#import <uikit/uikit.h>
 
@interface viewcontroller : uiviewcontroller
 
@end
 
#import "viewcontroller.h"
#import "hwbutton.h"
 
#define mainw [uiscreen mainscreen].bounds.size.width
#define mainh [uiscreen mainscreen].bounds.size.height
 
@interface viewcontroller ()
 
@end
 
@implementation viewcontroller
 
- (void)viewdidload {
  [super viewdidload];
 
  self.view.backgroundcolor = [uicolor blackcolor];
 
  //创建控件
  [self creatbutton];
}
 
- (void)creatbutton
{
  hwbutton *button = [[hwbutton alloc] initwithframe:cgrectmake(mainw * 0.5 - 60, mainh - 100, 120, 72) maxleft:100 maxright:100 maxheight:300];
  [button setimage:[uiimage imagenamed:@"button"] forstate:uicontrolstatenormal];
  button.images = @[[uiimage imagenamed:@"circle 1"], [uiimage imagenamed:@"circle 2"], [uiimage imagenamed:@"circle 3"], [uiimage imagenamed:@"hero"]];
  button.duration = 10;
  [button addtarget:self action:@selector(buttononclick:) forcontrolevents:uicontroleventtouchupinside];
  [self.view addsubview:button];
}
 
- (void)buttononclick:(hwbutton *)btn
{
  [btn generatebubbleinrandom];
}
 
@end

hwbutton:

?
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
#import <uikit/uikit.h>
 
@interface hwbutton : uibutton
 
@property (nonatomic, assign) cgfloat maxleft;
@property (nonatomic, assign) cgfloat maxright;
@property (nonatomic, assign) cgfloat maxheight;
@property (nonatomic, assign) cgfloat duration;
@property (nonatomic, strong) nsarray *images;
 
- (instancetype)initwithframe:(cgrect)frame maxleft:(cgfloat)maxleft maxright:(cgfloat)maxright maxheight:(cgfloat)maxheight;
 
- (void)generatebubblewithimage:(uiimage *)image;
 
- (void)generatebubbleinrandom;
 
@end
 
#import "hwbutton.h"
 
@implementation hwbutton
{
  cgpoint _startpoint;
  cgfloat _maxwidth;
  nsmutableset *_recyclepool;
  nsmutablearray *_array;
}
 
- (instancetype)initwithframe:(cgrect)frame maxleft:(cgfloat)maxleft maxright:(cgfloat)maxright maxheight:(cgfloat)maxheight
{
  self = [super initwithframe:frame];
  if (self) {
    _maxheight = maxheight;
    _maxleft  = maxleft;
    _maxright = maxright;
    
    [self initdata];
  }
  return self;
}
 
- (id)initwithcoder:(nscoder *)adecoder
{
  self = [super initwithcoder:adecoder];
  if (self) {
    [self initdata];
  }
  return self;
}
 
- (void)initdata
{
  _array = @[].mutablecopy;
  _recyclepool = [nsmutableset set];
}
 
- (void)generatebubbleinrandom
{
  calayer *layer;
  
  if (_recyclepool.count > 0) {
    layer = [_recyclepool anyobject];
    
    [_recyclepool removeobject:layer];
    
  }else {
    uiimage *image = self.images[arc4random() % self.images.count];
    
    layer = [self createlayerwithimage:image];
  }
  
  [self.layer addsublayer:layer];
  [self generatebubblewithcalayer:layer];
}
 
- (void)generatebubblewithimage:(uiimage *)image
{
  calayer *layer = [self createlayerwithimage:image];
  
  [self.layer addsublayer:layer];
  [self generatebubblewithcalayer:layer];
}
 
- (void)generatebubblewithcalayer:(calayer *)layer
{
  _maxwidth = _maxleft + _maxright + self.bounds.size.width;
  
  _startpoint = cgpointmake(self.frame.size.width / 2, 0);
  
  cgpoint endpoint = cgpointmake(_maxwidth * [self randomfloat] - _maxleft, -_maxheight);
  cgpoint controlpoint1 = cgpointmake(_maxwidth * [self randomfloat] - _maxleft, -_maxheight * 0.2);
  cgpoint controlpoint2 = cgpointmake(_maxwidth * [self randomfloat] - _maxleft, -_maxheight * 0.6);
  
  cgmutablepathref curvedpath = cgpathcreatemutable();
  cgpathmovetopoint(curvedpath, null, _startpoint.x, _startpoint.y);
  cgpathaddcurvetopoint(curvedpath, null, controlpoint1.x, controlpoint1.y, controlpoint2.x, controlpoint2.y, endpoint.x, endpoint.y);
  
  cakeyframeanimation *keyframe = [cakeyframeanimation animation];
  keyframe.keypath = @"position";
  keyframe.path = cfautorelease(curvedpath);
  keyframe.duration = self.duration;
  keyframe.calculationmode = kcaanimationpaced;
  
  [layer addanimation:keyframe forkey:@"keyframe"];
  
  cabasicanimation *scale = [cabasicanimation animation];
  scale.keypath = @"transform.scale";
  scale.tovalue = @1;
  scale.fromvalue = [nsvalue valuewithcatransform3d:catransform3dmakescale(0.1, 0.1, 0.1)];
  scale.duration = 0.5;
  
  cabasicanimation *alpha = [cabasicanimation animation];
  alpha.keypath = @"opacity";
  alpha.fromvalue = @1;
  alpha.tovalue = @0.1;
  alpha.duration = self.duration * 0.4;
  alpha.begintime = self.duration - alpha.duration;
  
  caanimationgroup *group = [caanimationgroup animation];
  group.animations = @[keyframe, scale, alpha];
  group.duration = self.duration;
  group.delegate = self;
  group.timingfunction = [camediatimingfunction functionwithname:kcamediatimingfunctioneaseout];
  group.fillmode = kcafillmodeforwards;
  group.removedoncompletion = no;
  [layer addanimation:group forkey:@"group"];
  
  [_array addobject:layer];
}
 
- (cgfloat)randomfloat
{
  return (arc4random() % 100)/100.0f;
}
 
- (calayer *)createlayerwithimage:(uiimage *)image
{
  cgfloat scale = [uiscreen mainscreen].scale;
  calayer *layer = [calayer layer];
  layer.frame  = cgrectmake(0, 0, image.size.width / scale, image.size.height / scale);
  layer.contents = (__bridge id)image.cgimage;;
  return layer;
}
 
- (void)animationdidstop:(caanimation *)anim finished:(bool)flag
{
  if (flag) {
    calayer *layer = [_array firstobject];
    [layer removeallanimations];
    [layer removefromsuperlayer];
    [_array removeobject:layer];
    [_recyclepool addobject:layer];
  }
}
 
@end

以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持服务器之家。

原文链接:https://blog.csdn.net/hero_wqb/article/details/50351663

延伸 · 阅读

精彩推荐
  • IOS关于iOS自适应cell行高的那些事儿

    关于iOS自适应cell行高的那些事儿

    这篇文章主要给大家介绍了关于iOS自适应cell行高的那些事儿,文中通过示例代码介绍的非常详细,对大家的学习或者工作具有一定的参考学习价值,需要的...

    daisy6092021-05-17
  • IOSIOS 屏幕适配方案实现缩放window的示例代码

    IOS 屏幕适配方案实现缩放window的示例代码

    这篇文章主要介绍了IOS 屏幕适配方案实现缩放window的示例代码,文中通过示例代码介绍的非常详细,对大家的学习或者工作具有一定的参考学习价值,需要...

    xiari5772021-06-01
  • IOSIOS开发之字典转字符串的实例详解

    IOS开发之字典转字符串的实例详解

    这篇文章主要介绍了IOS开发之字典转字符串的实例详解的相关资料,希望通过本文能帮助到大家,让大家掌握这样的方法,需要的朋友可以参考下...

    苦练内功5832021-04-01
  • IOSiOS 雷达效果实例详解

    iOS 雷达效果实例详解

    这篇文章主要介绍了iOS 雷达效果实例详解的相关资料,需要的朋友可以参考下...

    SimpleWorld11022021-01-28
  • IOSiOS布局渲染之UIView方法的调用时机详解

    iOS布局渲染之UIView方法的调用时机详解

    在你刚开始开发 iOS 应用时,最难避免或者是调试的就是和布局相关的问题,下面这篇文章主要给大家介绍了关于iOS布局渲染之UIView方法调用时机的相关资料...

    windtersharp7642021-05-04
  • IOS解析iOS开发中的FirstResponder第一响应对象

    解析iOS开发中的FirstResponder第一响应对象

    这篇文章主要介绍了解析iOS开发中的FirstResponder第一响应对象,包括View的FirstResponder的释放问题,需要的朋友可以参考下...

    一片枫叶4662020-12-25
  • IOSiOS中tableview 两级cell的展开与收回的示例代码

    iOS中tableview 两级cell的展开与收回的示例代码

    本篇文章主要介绍了iOS中tableview 两级cell的展开与收回的示例代码,小编觉得挺不错的,现在分享给大家,也给大家做个参考。一起跟随小编过来看看吧...

    J_Kang3862021-04-22
  • IOSiOS通过逆向理解Block的内存模型

    iOS通过逆向理解Block的内存模型

    自从对 iOS 的逆向初窥门径后,我也经常通过它来分析一些比较大的应用,参考一下这些应用中某些功能的实现。这个探索的过程乐趣多多,不仅能满足自...

    Swiftyper12832021-03-03