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Java实现简单的贪吃蛇小游戏

2021-09-08 10:45just sh! Java教程

这篇文章主要为大家详细介绍了Java实现简单的贪吃蛇小游戏,文中示例代码介绍的非常详细,具有一定的参考价值,感兴趣的小伙伴们可以参考一下

本文实例为大家分享了java实现简单的贪吃蛇小游戏的具体代码,供大家参考,具体内容如下

1. 程序结构

程序结构图如图:

Java实现简单的贪吃蛇小游戏

2. 程序设计思路

2.1 data类

作用:连接statics文件夹,将静态资源包中的图片转化为图标 方便在面板上绘制。

实现:使用class.getresource(string path)方法。

代码如下:

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package com.snake;
import javax.swing.*;
import java.net.url;
public class data {
    //贪吃蛇头部
    public static url upurl = data.class.getresource("/statics/up.png");
    public static imageicon up = new imageicon(upurl);
    public static url downurl = data.class.getresource("/statics/down.png");
    public static imageicon down = new imageicon(downurl);
    public static url lefturl = data.class.getresource("/statics/left.png");
    public static imageicon left = new imageicon(lefturl);
    public static url righturl = data.class.getresource("/statics/right.png");
    public static imageicon right = new imageicon(righturl);
    //贪食蛇身体
    public static url bodyurl = data.class.getresource("/statics/body.png");
    public static imageicon body = new imageicon(bodyurl);
    //食物
    public static url foodurl = data.class.getresource("/statics/food.png");
    public static imageicon food = new imageicon(foodurl);
}

2.2 startgame类

作用:创建游戏窗口,在窗口中添加一个游戏面板。
实现:使用jframe类创建游戏窗口,利用其add()方法添加一个gamepanel类实例化对象。

代码如下:

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package com.snake;
import javax.swing.*;
import java.awt.*;
public class startgame {
    public static void main(string[] args){
        //建立游戏窗口
        jframe frame = new jframe("java-贪吃蛇小游戏");//标题
        frame.setsize(900,720);//窗口大小
        frame.setlocationrelativeto(null);//窗口显示屏幕中间
        frame.setresizable(false);//固定窗口大小
        frame.setdefaultcloseoperation(jframe.exit_on_close);//设置窗体关闭事件
        frame.add(new gamepanel());//添加游戏内容
        frame.setvisible(true);//设置窗体可见
    }
}

2.3 gamepanel类

作用:实现游戏的动态页面。

实现:

(1)init()方法:初始化小蛇位置;
(2)eat()方法:用随机种子随机食物的位置,并进行判定,食物位置不能和小蛇位置重合;
(3)继承jpanel类,重写paintcomponent(graphics g)方法,在方法中绘制标题栏、小蛇的位置(根据direction小蛇头部方向变量绘制小蛇头部)、小蛇身体、积分栏、游戏提醒项与失败判断项;
(4)实现keylistener 接口中的keypressed(keyevent e)方法,获取键盘输入,根据键盘输入对游戏状态或者小蛇头部方向direction变量进行更改;
(5)实现actionlistener接口中的actionperformed(actionevent e)方法,根据游戏状态和direction变量进行小蛇移动操作(注意禁用直接回头操作),进行吃食物判定和死亡判定。使用timer计时器让游戏动态变化,用repaint()方法实时更新界面。

代码如下:

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package com.snake;
import javax.swing.*;
import java.awt.*;
import java.awt.event.actionevent;
import java.awt.event.actionlistener;
import java.awt.event.keyevent;
import java.awt.event.keylistener;
import java.util.random;
 
public class gamepanel extends jpanel implements keylistener, actionlistener {
    int[] snakex = new int[500];//贪吃蛇横坐标
    int[] snakey = new int[500];//贪吃蛇纵坐标
    int foodx;//食物横坐标
    int foody;//食物蛇纵坐标
    int length;//贪吃蛇的长度
    string  direction;//贪吃蛇头方向
    int score;//积分
    random r = new random();
    timer timer = new timer(100,this);
    boolean isstart;
    boolean isfail;
    //构造函数
    public gamepanel(){
        init();
        this.setfocusable(true);
        this.addkeylistener(this);
        timer.start();
    }
    private void init(){
        length=3;
        snakex[0]=100;snakey[0]=100;
        snakex[1]=75;snakey[1]=100;
        snakex[2]=50;snakey[2]=100;
        direction = "r";
        eat(foodx,foody);
        isstart = false;
        isfail = false;
        score = 0;
 
    }
    private void eat(int x,int y){
        x= 25 + 25*r.nextint(34);
        y= 75 + 25*r.nextint(24);
        for (int i = 0; i < length; i++) {
            if(snakex[i]==x&&snakey[i]==y){
                x = 25 + 25*r.nextint(34);
                y = 75 + 25*r.nextint(24);
            }
        }
        foodx = x;foody = y;
    }
    protected void paintcomponent(graphics g) {
        super.paintcomponent(g);
        this.setbackground(color.white);//设置背景板为白色
        //画标题
        g.setcolor(color.green);
        g.setfont(new font("幼圆",font.bold,50));
        g.drawstring("贪吃蛇游戏",300,60);
        //绘制游戏区域
        g.setcolor(color.gray);
        g.fillrect(25,75,850,600);
        //画贪吃蛇头部
        if(direction=="r"){
            data.right.painticon(this,g,snakex[0],snakey[0]);
        }
        else if(direction=="l"){
            data.left.painticon(this,g,snakex[0],snakey[0]);
        }
        if(direction=="u"){
            data.up.painticon(this,g,snakex[0],snakey[0]);
        }
        else if(direction=="d"){
            data.down.painticon(this,g,snakex[0],snakey[0]);
        }
        //画身体
        for (int i = 1; i < length ; i++) {
            data.body.painticon(this,g,snakex[i],snakey[i]);
        }
        //画食物
        data.food.painticon(this,g,foodx,foody);
        //绘制积分栏
        g.setcolor(color.black);
        g.setfont(new font("幼圆",font.bold,20));
        g.drawstring("长度:"+length,730,30);
        g.drawstring("得分:"+score,730,60);
        //游戏开始提醒
        if(isstart==false){
            g.setcolor(color.black);
            g.setfont(new font("幼圆",font.bold,40));
            g.drawstring("按空格键开始游戏",300,300);
        }
        //失败判断
        if(isfail){
            g.setcolor(color.red);
            g.setfont(new font("幼圆",font.bold,40));
            g.drawstring("游戏失败,按空格键重新开始",300,300);
        }
    }
 
    @override
    public void keypressed(keyevent e) {
        int keycode = e.getkeycode();//获取按下的按键
        //判断空格
        if(keycode==keyevent.vk_space){
            if(isfail){
                isfail = false;
                init();
            }
            else{
                isstart = !isstart;
            }
            repaint();
        }
        //判断方向
        if(keycode==keyevent.vk_left&&direction!="r"){
            direction = "l";
        }
        else if(keycode==keyevent.vk_right&&direction!="l"){
            direction = "r";
        }
        else if(keycode==keyevent.vk_up&&direction!="d"){
            direction = "u";
        }
        else if(keycode==keyevent.vk_down&&direction!="u"){
            direction = "d";
        }
    }
    @override
    public void keyreleased(keyevent e) {
 
    }
    @override
    public void keytyped(keyevent e) {
    }
 
 
    @override
    public void actionperformed(actionevent e) {
        //判断游戏状态
        if(isstart&&!isfail){
            //移动身体
            for (int i = length-1; i > 0 ; i--) {
                snakex[i] = snakex[i-1];
                snakey[i] = snakey[i-1];
            }
            //移动头部
            if(direction=="r"){
                snakex[0] += 25;
                if(snakex[0]>850){
                    snakex[0] = 25;
                }
            }
            else  if(direction=="l"){
                snakex[0] -= 25;
                if(snakex[0]<25){
                    snakex[0] = 850;
                }
            }
            else  if(direction=="u"){
                snakey[0] -= 25;
                if(snakey[0]<75){
                    snakey[0] = 650;
                }
            }
            else  if(direction=="d"){
                snakey[0] += 25;
                if(snakey[0]>650){
                    snakey[0] = 75;
                }
            }
            //吃食物
            if(snakex[0]==foodx&&snakey[0]==foody){
                length++;
                score += 10;
                eat(foodx,foody);
            }
            //死亡判定
            for (int i = 1; i < length; i++) {
                if(snakex[0]==snakex[i]&&snakey[0]==snakey[i]){
                    isfail=true;
                }
            }
            repaint();
        }
        timer.start();
    }
}

3. 游戏展示

Java实现简单的贪吃蛇小游戏

以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持服务器之家。

原文链接:https://blog.csdn.net/xfjssaw/article/details/115708947

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