服务器之家:专注于服务器技术及软件下载分享
分类导航

PHP教程|ASP.NET教程|Java教程|ASP教程|编程技术|正则表达式|C/C++|IOS|C#|Swift|Android|VB|R语言|JavaScript|易语言|vb.net|

服务器之家 - 编程语言 - Java教程 - Java中CountDownLatch用法解析

Java中CountDownLatch用法解析

2020-07-26 14:59Java开发-搁浅 Java教程

这篇文章主要为大家详细介绍了Java中CountDownLatch用法,具有一定的参考价值,感兴趣的小伙伴们可以参考一下

CountDownLatch类是一个同步计数器,构造时传入int参数,该参数就是计数器的初始值,每调用一次countDown()方法,计数器减1,计数器大于0 时,await()方法会阻塞程序继续执行

CountDownLatch如其所写,是一个倒计数的锁存器,当计数减至0时触发特定的事件。利用这种特性,可以让主线程等待子线程的结束。下面以一个模拟运动员比赛的例子加以说明。

?
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
import java.util.concurrent.CountDownLatch;
import java.util.concurrent.Executor;
import java.util.concurrent.ExecutorService;
import java.util.concurrent.Executors;
 
public class CountDownLatchDemo {
  private static final int PLAYER_AMOUNT = 5;
  public CountDownLatchDemo() {
    // TODO Auto-generated constructor stub 
  }
  /**
  * @param args
  */
  public static void main(String[] args) {
    // TODO Auto-generated method stub
    //对于每位运动员,CountDownLatch减1后即结束比赛
    CountDownLatch begin = new CountDownLatch(1);
    //对于整个比赛,所有运动员结束后才算结束
    CountDownLatch end = new CountDownLatch(PLAYER_AMOUNT);
    Player[] plays = new Player[PLAYER_AMOUNT];
    
    for(int i=0;i<PLAYER_AMOUNT;i++)
      plays[i] = new Player(i+1,begin,end);
    
    //设置特定的线程池,大小为5
    ExecutorService exe = Executors.newFixedThreadPool(PLAYER_AMOUNT);
    for(Player p:plays)
      exe.execute(p);      //分配线程
    System.out.println("Race begins!");
    begin.countDown();
    try{
      end.await();      //等待end状态变为0,即为比赛结束
    }catch (InterruptedException e) {
      // TODO: handle exception
      e.printStackTrace();
    }finally{
      System.out.println("Race ends!");
    }
    exe.shutdown();
  }
}

接下来是Player类

?
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
import java.util.concurrent.CountDownLatch;
 
 
 public class Player implements Runnable {
 
   private int id;
   private CountDownLatch begin;
   private CountDownLatch end;
   public Player(int i, CountDownLatch begin, CountDownLatch end) {
     // TODO Auto-generated constructor stub
     super();
     this.id = i;
     this.begin = begin;
     this.end = end;
   }
 
   @Override
   public void run() {
     // TODO Auto-generated method stub
     try{
       begin.await();    //等待begin的状态为0
       Thread.sleep((long)(Math.random()*100));  //随机分配时间,即运动员完成时间
       System.out.println("Play"+id+" arrived.");
     }catch (InterruptedException e) {
       // TODO: handle exception
       e.printStackTrace();
     }finally{
       end.countDown();  //使end状态减1,最终减至0
     }
   }
 }

以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持服务器之家。

延伸 · 阅读

精彩推荐